Wednesday, June 28, 2023

Against the robot tide

My second game with the kin in 10th was a very tight 1500-points game vs Necrons. 


My list:

  • 2 kahls
  • E-champ (Hammer)
  • Grimnyr
  • 2x10 Hearthkyn (Ion blasters, Rail rifles and L7s)
  • 2x5 Hearthguard (One with plasma/concussiongauntlets, One with volkite/plasmablades, hammers on the hesyrs)
  • 2x3 Pioneers (Hylas)
  • 2xSagitaur (Missile launchers, splits the hearthkyn into 4 units)
  • 1x3 Thunderkyn (Conversion beamers)

The Necron list was 2 20-man warrior blobs, a 10-man immortal squad, a reanimator, 3 heavy destroyers, 10 deathmarks and a bunch of characters.

The game begun as shown on the first picture, with the two Hearthkyn squads in deepstrike and everything else on the board.

It was our first game using randomly drawn secondary objectives, which was interresting - it turns out the votann play such secondaries pretty well due to pioneers, sagitaurs and deepstrike.

The first turn became a fight for the center objective, as the sagitaurs surged onto it. The necron warrior blobs proved more or less indestructible in the first turn, despite focused fire. Charging sagitaurs into necron warrior blobs are a good move to reduce their firepower, but a bad move when it allows the necrons to pile onto an objective.

At the end of necron turn 2 (with the Votann going second), things looked like this around the center objective.

Then the Einhyr Hearthguard dived in, and it turns out that a round of shooting D6 blast grendade launchers at a 20 man unit, with Lethal hits from a Kahl, the Ancestral Judgement stratagem and 2 grudge tokens does horrible, horrible things to a necron unit.

The other hearthguard unit made great use of the reroll-charges rule from its champion and got into combat with the destroyers - more importantly, getting onto the necron backfield objective. It was a good scoring round for the kin, as I had drawn both Behind Enemy Lines and Capture Enemy Outpost that turn.

The next few turns were dominated by the necrons strongly securing the center, and trying to deal with two units of hearthguard in their backfield. The einhyr champion in particular took a lot of effort to kill, and he managed to take down the Necron Reanimator before he was overwhelmed.

The Votann _should_ have used this time to have pioneers run around and securing the remaining objectives, but got distracted trying to shoot unkillable necron units.

In the end, the game was a tie, 76-76.





No comments:

Post a Comment